Reaped
My current personal game. Combat, map voting, rounds, and the kind of systems I actually want to release publicly.
- Custom combat system with M1 combos and abilities
- Round-based flow with map voting
- Server-sided setup built for multiplayer
Roblox Systems Developer
Five years building Roblox systems: Combat, simulators, horror mechanics, progression, UI, tools, and whatever else the game needs. 32M+ visits contributed. Clean Luau. I make stuff that feels clean in-game.

5+
Years building on Roblox
32M+
Visits contributed
2K+
CCU peak
100%
Custom in-house systems
Testimonials
A few words from people I've built systems for.
“Jason did an excellent job on our monster, closet, door, and lighting systems. His work was polished, communication was great, and he consistently paid attention to the small details that improved the overall experience.”
Harry
Basket Entertainment
“Jason helped maintain and improve several core systems for our game, he fixed issues and implemented new features as they came up. He was reliable, responsive, and consistently delivered quality work.”
sunsailer
Owner @ Nexus
“Hired him for a simulator squish system and brainrot system. He's a fast worker, and his code is super optimized. Perfect for mobile players.”
8mapz
HR Director @ Jae Studios
“Great communication and solid scripting work. Jason was professional throughout development and was someone we continued returning to for additional features.”
Vyrixxa
Founder & Owner @ Nexus

Thats me 😎
About
I joined Roblox in 2015, at the ripe age of 7. Now, at 18 years old, I've created and shipped systems for simulators, horror games, battlegrounds, RPGs, and more. My projects have accumulated 32M+ visits and one has peaked at 2,500+ concurrent players.
I make sure your system is more than just working, it'll feel scalable and maintainable. I ensure security, server-sided checks, and code your team can confidently build on months from now.
Clean Luau
Readable, commented code. Easy to maintain, easy to extend, easy to hand off.
Ship-Ready
Tested for edge cases, server auth, and gameplay feel before handoff.
Honest Comms
Regular progress updates. You always know where the project stands.
Full Systems
Not random scripts — complete systems that are actually usable.
What I Build
I build the full system, not just a random script with no setup around it.
M1 combos, blocking, abilities, hitbox registration, server validation, and responsive feedback. Every hit lands with weight.
Full gameplay loops — pets, area unlocks, rebirth, currency, shops, leaderboards, and the progression hooks that keep players returning.
Crafting, placement, radio/sound, monster interactions, door logic, traps. Tension-driven mechanics that keep players scared.
Tween-based animations, RichText formatting, damage indicators, loading screens. Interfaces that feel fast, readable, and not annoying to use.
Currency systems, item shops, inventory grids, equip/unequip logic, DataStore integration, and progression trees.
Placement grids, tool frameworks, door systems, light switches, proximity prompts. Everything that makes a world feel alive.
Proof of Work
Actual projects and systems I built, with videos / images included.
My current personal game. Combat, map voting, rounds, and the kind of systems I actually want to release publicly.
Live horror survival game that peaked around 2K CCU. I worked on the systems players interact with constantly during the survival loop.
Open-world game based on Karate Kid's Okinawa setting. I built all systems for the game: UI, combat, animation, data systems, and building - yes all of it lol.
Unreleased medieval game with a bunch of connected systems, like horses, boats, bows, mining, trading, and capture points.
A simple gun framework made to be reused and expanded without rewriting everything every time.
Custom squish/deformation system for Roblox objects. Mainly for slime, soft surfaces, traps, and anything that should react when players step on it.
Unreleased survival project with combat and a full character customization setup.
Fantasy building/environment work. Village, forest, and cave areas built with consistent style and atmosphere.
Older simulator combat work. Keeping it here to show the progression from my older systems to my current stuff.
Referral Program
Refer someone who books a commission and you get 10% of the project value once the work is paid. Just mention it in the commission form or tell them to reference you.
01
Refer someone
Point them my way and they mention your name.
02
They commission me
We scope, build, and deliver the project.
03
You get 10%
Paid to you after the final payment clears.
Contact
Fill this out and I'll follow up on Discord or email. The more specific you are, the easier it is for me to quote it properly.
Payment & Terms
Usually responds within 24 hours via Discord or email.