Open for commissions · responds within 24h

Roblox Systems Developer

Jason "Celuxis" Davila's Portfolio

Five years building Roblox systems: Combat, simulators, horror mechanics, progression, UI, tools, and whatever else the game needs. 32M+ visits contributed. Clean Luau. I make stuff that feels clean in-game.

Open for Commissions50% UpfrontFast CommsClean Code
Celuxis

5+

Years building on Roblox

32M+

Visits contributed

2K+

CCU peak

100%

Custom in-house systems

Testimonials

What People Say

A few words from people I've built systems for.

Jason did an excellent job on our monster, closet, door, and lighting systems. His work was polished, communication was great, and he consistently paid attention to the small details that improved the overall experience.

H

Harry

Basket Entertainment

Jason helped maintain and improve several core systems for our game, he fixed issues and implemented new features as they came up. He was reliable, responsive, and consistently delivered quality work.

S

sunsailer

Owner @ Nexus

Hired him for a simulator squish system and brainrot system. He's a fast worker, and his code is super optimized. Perfect for mobile players.

8

8mapz

HR Director @ Jae Studios

Great communication and solid scripting work. Jason was professional throughout development and was someone we continued returning to for additional features.

V

Vyrixxa

Founder & Owner @ Nexus

Jason Davila

Thats me 😎

About

Here since 2015, building since 2020.

I joined Roblox in 2015, at the ripe age of 7. Now, at 18 years old, I've created and shipped systems for simulators, horror games, battlegrounds, RPGs, and more. My projects have accumulated 32M+ visits and one has peaked at 2,500+ concurrent players.

I make sure your system is more than just working, it'll feel scalable and maintainable. I ensure security, server-sided checks, and code your team can confidently build on months from now.

Clean Luau

Readable, commented code. Easy to maintain, easy to extend, easy to hand off.

Ship-Ready

Tested for edge cases, server auth, and gameplay feel before handoff.

Honest Comms

Regular progress updates. You always know where the project stands.

Full Systems

Not random scripts — complete systems that are actually usable.

What I Build

Services

I build the full system, not just a random script with no setup around it.

⚔️

Combat Systems

M1 combos, blocking, abilities, hitbox registration, server validation, and responsive feedback. Every hit lands with weight.

HitboxesAbilitiesCooldownsServer Auth
🎮

Simulator Systems

Full gameplay loops — pets, area unlocks, rebirth, currency, shops, leaderboards, and the progression hooks that keep players returning.

LoopsPetsRebirthLeaderboards
👁️

Horror Game Systems

Crafting, placement, radio/sound, monster interactions, door logic, traps. Tension-driven mechanics that keep players scared.

CraftingPlacementSoundMonsters
🖥️

UI & Visual Feedback

Tween-based animations, RichText formatting, damage indicators, loading screens. Interfaces that feel fast, readable, and not annoying to use.

TweensRichTextIndicatorsMenus
🏪

Shops, Progression & Inventory

Currency systems, item shops, inventory grids, equip/unequip logic, DataStore integration, and progression trees.

DataStoreInventoryCurrencyEquip
🔧

Tools, Placement & Interactions

Placement grids, tool frameworks, door systems, light switches, proximity prompts. Everything that makes a world feel alive.

PlacementPromptsDoorsTools

Proof of Work

Projects

Actual projects and systems I built, with videos / images included.

Personal Project · In Development

Reaped

My current personal game. Combat, map voting, rounds, and the kind of systems I actually want to release publicly.

  • Custom combat system with M1 combos and abilities
  • Round-based flow with map voting
  • Server-sided setup built for multiplayer
CombatMap VotingRoundsSystems
Combat System
Commission · Horror · ~2K CCU

It Hears You

Live horror survival game that peaked around 2K CCU. I worked on the systems players interact with constantly during the survival loop.

  • Monster interaction and AI response systems
  • Crafting gameplay loop
  • Closet hiding mechanics
  • Door and light switch interactions
HorrorCraftingAIInteractionsUI
Monster System
Alpha · Combat & Simulator

Karate Universe

Open-world game based on Karate Kid's Okinawa setting. I built all systems for the game: UI, combat, animation, data systems, and building - yes all of it lol.

  • Custom combat system with M1 combos and abilities
  • UI system for character customization
  • Minigame mechanics
CombatUIMinigamesSimulator
Combat System
Unreleased · Medieval Systems

Unreleased Medieval Game

Unreleased medieval game with a bunch of connected systems, like horses, boats, bows, mining, trading, and capture points.

  • Mounted horse and boat traversal
  • Bow combat with projectile physics
  • Territory capture system
  • Mining, trading, and economy loop
RPGTraversalEconomyCombat
Bow System
Standalone · Weapons

Simple Gun System

A simple gun framework made to be reused and expanded without rewriting everything every time.

  • Modular weapon structure
  • Responsive shooting feel
  • Built for extension
GunsFrameworkCombat
Gun System
Standalone · Physics Feel

Squishy System

Custom squish/deformation system for Roblox objects. Mainly for slime, soft surfaces, traps, and anything that should react when players step on it.

  • Reactive compression on contact
  • Tunable deformation parameters
  • Works on meshes and unions
PhysicsDeformationPolish
Squishy System
Unreleased · Survival

Unreleased Survival Project

Unreleased survival project with combat and a full character customization setup.

  • Survival-specific combat mechanics
  • Full character customization flow
  • Multiplayer-ready player framework
SurvivalCombatCustomization
Combat System
Environment Work · Building

Heroes & Demons

Fantasy building/environment work. Village, forest, and cave areas built with consistent style and atmosphere.

  • Fantasy village and forest environments
  • Detailed cave interior areas
  • Consistent visual language across zones
BuildingEnvironmentFantasy
Village
Village
Legacy · Combat

Old Simulator Combat

Older simulator combat work. Keeping it here to show the progression from my older systems to my current stuff.

  • Early combat loop
  • Simulator-style structure
  • Shows development arc
LegacyCombatSimulator
Old Combat System

Referral Program

Know someone who needs a Roblox developer?

Refer someone who books a commission and you get 10% of the project value once the work is paid. Just mention it in the commission form or tell them to reference you.

01

Refer someone

Point them my way and they mention your name.

02

They commission me

We scope, build, and deliver the project.

03

You get 10%

Paid to you after the final payment clears.

Contact

Need a Roblox system built?

Fill this out and I'll follow up on Discord or email. The more specific you are, the easier it is for me to quote it properly.

Payment & Terms

  • Full scope agreed before work begins
  • 50% upfront to begin — 50% on delivery
  • PayPal (preferred), Cash App, Zelle, Venmo, Robux

Request a Commission

Usually responds within 24 hours via Discord or email.